FPApps combines real-time 3D development with in-house 3D production and supports projects with Unity and Unreal Engine – especially simulation, VR, multiplayer, performance and technical development of existing applications.
01 / UNITY
Unity & C#
Technical development and problem solving for interactive 3D applications.
MULTIPLAYER
Networking
Multiplayer logic, dedicated servers and scene/session workflows.
- C#
- Networking
- Dedicated Server
MOBILE
Android Optimization
Optimize performance, memory, rendering and mobile runtime.
- Profiling
- LOD / Texturen
- Rendering
VR / 3D
Interactive 3D
Develop and extend VR, training and simulation applications.
- VR
- Interaction
- 3D Runtime
02 / UNREAL
Unreal Engine & C++
C++ and Blueprints for VR, simulation and interactive applications.
C++
Unreal C++
Gameplay/application logic and technical extensions.
- C++
- Blueprint Integration
- Tools
VR
VR & Simulation
Interactive training and simulation scenarios.
- VR
- 3D Interaction
- Performance
OPTIMIZE
Performance
Analyze existing projects, identify bottlenecks and optimize them selectively.
- Profiling
- Rendering
- Runtime
03 / 3D PRODUCTION
3D Assets & Environments
Our 3D Generalist complements engine development with modeling, texturing, materials, asset creation and optimization for real-time pipelines.
NEXT STEP
Need support for a Unity or Unreal project?
Describe the engine version, platform, issue or goal and desired scope.
Project fit: Especially suitable for project support: clearly scoped features, bug fixing, integrations, existing systems and longer-term remote collaboration.
3D Content & Asset Production
Our 3D Generalist allows us to cover both the technical application and required 3D content within the same small team.
- 3D Modeling & Asset Creation
- Texturing & Materials
- Real-Time Optimization
- Asset Preparation for Unity & Unreal Engine