PROJECTS / CASE STUDIES
Technical experience, put into context.
Selected in-house products and publishable project experience. The focus is on the problem, technical contribution and usable technology stack while confidential client and employer details remain private.
01 / FLUTTER
Vergo – Language Learning App
In-house development of a mobile language-learning platform with structured courses, exercises, authentication, backend integration and mobile release workflows.
CHALLENGE / CONTEXT
A cross-platform learning application needs consistent content, secure user flows and a reliable connection between app, backend and store release.
TECHNICAL CONTRIBUTION
Architecture and implementation of the Flutter app, Supabase integration, authentication, course and premium functionality, TTS/speech features and Android release workflows.
02 / UNITY · C#
Multiplayer Learning Environment
Technical experience from a complex interactive 3D learning environment. This case is intentionally anonymised and only describes publishable technical work.
CHALLENGE / CONTEXT
Complex real-time learning environments need to combine network state, user interaction and different target devices reliably.
TECHNICAL CONTRIBUTION
Multiplayer logic, dedicated-server workflows, voice chat, scene transitions, mobile controls, and performance and memory optimisation for Android and Windows.
03 / UNREAL · C++
VR Application
Professional project experience with a VR application based on Unreal Engine, focused on interactive implementation, Blueprints/C++ and visual and technical optimisation.
CHALLENGE / CONTEXT
Interactive VR applications require stable runtime behaviour, clear interactions and performant rendering.
TECHNICAL CONTRIBUTION
Implementation with Unreal Engine, Blueprints/C++, lighting and performance optimisation in a professional project context.
04 / AUTOMATION · AI
Business Automation – Demo Cases
Reproducible demonstration workflows for common business processes. The demos use no client data and serve as technical references for integrations.
CHALLENGE / CONTEXT
Manual hand-offs between websites, email, documents and third-party systems create unnecessary routine work.
TECHNICAL CONTRIBUTION
Example flows: lead → webhook → structured processing → notification, and document → extraction → validation → storage or routing.
05 / SOFTWARE
C#/.NET & C++ Project Support
Beyond product and 3D projects, FPApps supports existing software with clearly scoped extensions, integrations, backend tasks and troubleshooting.
CHALLENGE / CONTEXT
Suitable for existing applications that need a clearly scoped feature, integration or technical troubleshooting.
TECHNICAL CONTRIBUTION
Focus on C#/.NET, APIs, backend and tooling tasks, plus C++ where it matches the existing project stack.
06 / 3D PRODUCTION
3D Production & Asset Pipeline
Complementary team capability for modeling, texturing, materials, asset creation and real-time optimization. This section describes the 3D production service; project imagery will only be added from publishable in-house or approved work.
PROJECT ENQUIRY
Does the stack match your project?
Need support for an existing project or a clearly scoped development step? Send the stack, objective and preferred timeframe.



