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Portfolio

PROJECTS / CASE STUDIES

Technical experience, put into context.

Selected in-house products and publishable project experience. The focus is on the problem, technical contribution and usable technology stack while confidential client and employer details remain private.

01 / FLUTTER

Vergo – Language Learning App

In-house development of a mobile language-learning platform with structured courses, exercises, authentication, backend integration and mobile release workflows.

CHALLENGE / CONTEXT

A cross-platform learning application needs consistent content, secure user flows and a reliable connection between app, backend and store release.

TECHNICAL CONTRIBUTION

Architecture and implementation of the Flutter app, Supabase integration, authentication, course and premium functionality, TTS/speech features and Android release workflows.

FlutterDartSupabasePostgreSQLAndroid / iOSTTS / Speech

Flutter services ↗

02 / UNITY · C#

Multiplayer Learning Environment

Technical experience from a complex interactive 3D learning environment. This case is intentionally anonymised and only describes publishable technical work.

CHALLENGE / CONTEXT

Complex real-time learning environments need to combine network state, user interaction and different target devices reliably.

TECHNICAL CONTRIBUTION

Multiplayer logic, dedicated-server workflows, voice chat, scene transitions, mobile controls, and performance and memory optimisation for Android and Windows.

UnityC#MultiplayerDedicated ServerAndroidWindowsVR / Voice

Real-time 3D services ↗

03 / UNREAL · C++

VR Application

Professional project experience with a VR application based on Unreal Engine, focused on interactive implementation, Blueprints/C++ and visual and technical optimisation.

CHALLENGE / CONTEXT

Interactive VR applications require stable runtime behaviour, clear interactions and performant rendering.

TECHNICAL CONTRIBUTION

Implementation with Unreal Engine, Blueprints/C++, lighting and performance optimisation in a professional project context.

Unreal EngineC++BlueprintsVRLightingPerformance

Real-time 3D services ↗

04 / AUTOMATION · AI

Business Automation – Demo Cases

Reproducible demonstration workflows for common business processes. The demos use no client data and serve as technical references for integrations.

CHALLENGE / CONTEXT

Manual hand-offs between websites, email, documents and third-party systems create unnecessary routine work.

TECHNICAL CONTRIBUTION

Example flows: lead → webhook → structured processing → notification, and document → extraction → validation → storage or routing.

n8nREST APIsWebhooksJSONAI IntegrationWorkflow Design

Automation services ↗

05 / SOFTWARE

C#/.NET & C++ Project Support

Beyond product and 3D projects, FPApps supports existing software with clearly scoped extensions, integrations, backend tasks and troubleshooting.

CHALLENGE / CONTEXT

Suitable for existing applications that need a clearly scoped feature, integration or technical troubleshooting.

TECHNICAL CONTRIBUTION

Focus on C#/.NET, APIs, backend and tooling tasks, plus C++ where it matches the existing project stack.

C#.NETASP.NET CoreREST APIsC++Debugging / Integration

Software development ↗

06 / 3D PRODUCTION

3D Production & Asset Pipeline

Complementary team capability for modeling, texturing, materials, asset creation and real-time optimization. This section describes the 3D production service; project imagery will only be added from publishable in-house or approved work.

ModelingTexturingMaterialsAsset CreationOptimizationUnity / Unreal

3D Production ↗

PROJECT ENQUIRY

Does the stack match your project?

Need support for an existing project or a clearly scoped development step? Send the stack, objective and preferred timeframe.